Steampunk Suite (2017)Concert Band, Grade 5
Adapted from Steampunk Scenes for chamber ensemble, this four-movement suite features a series of vignettes from a speculative-fictional Victorian era. Premiered by Dr. Russel Mikkelson and The Ohio State University Wind Symphony in February, 2017 and featured at the 2017 American Bandmasters Association Annual Convention. It was also performed by “The President's Own” United States Marine Band at the U.S. Capitol Building in July, 2017.
NOTABLY FEATURED:
This video is a short introduction to the piece, which can be used before performances. It was filmed for Will Kinne and the Northern Arizona University Symphonic Band.
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PROGRAM NOTES
Steampunk Suite attempts to depict various scenes that take place in a fictional alternate history that features notable people alive in the Victorian era, including Charles Ives, Marie Curie, H.G. Wells, Jules Verne, P.T. Barnum and Nikola Tesla. It borrows from popular music of the era, including the cakewalk, march, waltz, and the song “Daisy Bell.” These are combined with sounds of clockwork and imagined steam technology. It also borrows various musical elements from numerous composers of the time, including Ives, Sousa, Satie, Karl King, Stravinsky, and Weill, with some Khachaturian and Danny Elfman thrown in for good measure. This piece has been transcribed for wind ensemble from the original chamber work Steampunk Scenes by the composer.
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“Steampunk” refers to a subgenre of science fiction and sometimes fantasy that incorporates technology and aesthetic designs inspired by 19th-century industrial steam-powered machinery. It places an emphasis on steam- or spring-propelled gadgets. The most common historical steampunk settings are often set in the Victorian era, but in an alternative history where technology employs steam power. It may, therefore, be described as neo-Victorian. Steampunk features retrofuturistic inventions as people in the 19th century might have envisioned them, and is likewise rooted in the era’s perspective on fashion, culture, architectural style, and art. Such technology may include fictional machines like those found in the works of H. G. Wells and Jules Verne. (Wikipedia)
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